SCREEN-MOIRÉ LAB ✥ degradation below the resolving limit

clean-room reimplementation of the decoded remilia.net background shader — three rotated 1-bit RGB screens at sub-pixel pitch + shared noise warp + bleed-through + sparkle. DPR: ? · WebGL: ?

A · reference (device-px crops from live-site retina screenshots, shown 2× nearest)

dark sky — whorl weave
cloud — RGB confetti
pastel field

B · live reimplementation (WebGL)

src:  ·  preset:
pitch is in device pixels. The weave you see is the beat between the lattice and the pixel grid — zoom your eyes, not the page.

C · static variant (Canvas2D, no WebGL — same math, one pass at load)